Guides
All The Mons Server Requirements (ATMons): RAM, CPU & Performance Guide
Learn the RAM and CPU requirements for All The Mons (ATMons), a modpack that blends All The Mods 10 with Cobblemon RPG mechanics. Get server specs by player count, understand why this pack is resource-heavy, and find hosting recommendations.

All The Mons (ATMons) is a new modpack from the ATMTeam that blends All The Mods 10's extensive tech and magic mods with Cobblemon's Pokémon-style RPG mechanics. Running on Minecraft 1.21.1 with NeoForge, ATMons combines quest-driven progression, automation systems, and creature collection into one massive experience.
This combination makes ATMons one of the most resource-intensive modpacks available. With 300+ mods, active Cobblemon spawns, complex automation, and quest systems running simultaneously, your server needs serious RAM and CPU headroom to run smoothly. This guide covers exactly what you need.
For general modded server RAM guidance, see our Modded Minecraft Server RAM Guide. For understanding why servers lag even with enough RAM, see our guide on why Minecraft servers lag.
Quick Answer: ATMons Server Requirements
RAM by Player Count:
- Solo (1-2 players): 8-10 GB
- Small group (3-5 players): 10-12 GB
- Medium community (6-10 players): 12-16 GB
- Large server (11+ players): 16-20 GB+
CPU Requirements:
- Minimum: 400% CPU (4 cores)
- Recommended: 500% CPU (5 cores)
- Large servers: 600%+ CPU
- Single-core performance: Critical for TPS
What All The Mons Includes
ATMons combines three major systems that each demand significant resources:
Tech Mods (Automation & Processing)
ATMons includes the full All The Mods 10 tech suite: Create Mod for mechanical automation, Mekanism for chemical processing, Applied Energistics 2 for digital storage, and dozens of other tech mods. These mods create complex processing chains that require:
- Constant block updates and tick processing
- Item entity management (thousands of items in pipes/conveyors)
- Network calculations (AE2 channels, Create contraptions)
- Machine state tracking in RAM
Magic Mods (World Generation & Entities)
Magic mods like Ars Nouveau, Mahou Tsukai, and Apotheosis add spell systems, magical creatures, and enhanced mobs. These mods increase:
- Entity complexity (mobs with custom AI and abilities)
- World generation overhead (magical structures, biomes)
- Particle effects and visual processing
- RAM usage for spell data and enchantment systems
Cobblemon Features (The Resource Killer)
Cobblemon adds Pokémon-style creatures that spawn naturally, battle, evolve, and interact with the world. This is where ATMons gets heavy:
- Active spawns: Cobblemon spawns creatures constantly, adding 50-200+ entities per loaded chunk
- AI processing: Each Cobblemon has complex AI for movement, battles, and interactions
- Data storage: Player teams, creature stats, and battle data stored in RAM
- Quest integration: Cobblemon quests add additional processing overhead
The combination of tech automation, magic mods, and active Cobblemon spawns creates a perfect storm of resource usage. Your server processes thousands of entities, complex automation, and active creature AI simultaneously.
Recommended RAM for Different Player Sizes
ATMons needs more RAM than most modpacks because of mod count (300+), entity complexity (Cobblemon + enhanced mobs), and automation systems (Create contraptions, AE2 networks). Here's what you need by player count:
Solo Server (1-2 Players)
RAM: 8-10 GB
For solo play or a small friend group, 8-10 GB provides enough headroom for base modpack overhead, light automation, and Cobblemon spawns. You can run smaller farms and basic automation without hitting limits.
What this covers: Base modpack (6-7 GB), player data and chunks (1-2 GB), light automation (500 MB-1 GB), Cobblemon spawns (500 MB-1 GB)
Small Group (3-5 Players)
RAM: 10-12 GB
With 3-5 active players, you need more RAM for multiple loaded areas, player inventories, and growing automation. Cobblemon spawns scale with loaded chunks, so more players exploring means more creatures to track.
What this covers: Base modpack (6-7 GB), multiple player areas (2-3 GB), moderate automation (1-2 GB), increased Cobblemon spawns (1-2 GB)
Medium Community (6-10 Players)
RAM: 12-16 GB
Medium communities need 12-16 GB to handle multiple bases, large automation setups, and active Cobblemon spawns across the world. Players will build complex Create contraptions and AE2 networks that consume significant RAM.
What this covers: Base modpack (6-7 GB), multiple bases and areas (3-4 GB), heavy automation (2-3 GB), widespread Cobblemon spawns (2-3 GB)
Large Server (11+ Players)
RAM: 16-20 GB+
Large servers need 16-20 GB+ to handle many players, massive automation farms, and constant Cobblemon spawns. With 11+ players, you'll have dozens of loaded areas, complex Create contraptions, and hundreds of active Cobblemon entities.
What this covers: Base modpack (6-7 GB), many player bases (4-6 GB), extensive automation (3-4 GB), high Cobblemon entity counts (3-4 GB)
Why mod count and entity complexity require more memory: Each mod adds classes, assets, and runtime data to RAM. ATMons has 300+ mods, each contributing to base memory usage. Cobblemon entities are more complex than vanilla mobs—they store stats, moves, and battle data. Combined with tech mod automation tracking thousands of items, RAM usage scales quickly with player count and activity.
CPU Considerations
RAM prevents crashes, but CPU determines TPS (Ticks Per Second). ATMons needs strong single-core CPU performance because Minecraft's tick loop runs on one thread. Your server processes thousands of entities, automation logic, and world generation on that single thread.
Why Single-Core Performance Matters
ATMons creates massive CPU load from:
- Entity processing: Cobblemon spawns create 50-200+ entities per chunk, each requiring AI calculations every tick
- Automation logic: Create contraptions, Mekanism machines, and AE2 networks process items constantly
- World generation: Modded chunk generation is slower than vanilla, requiring more CPU time
- Quest systems: Quest tracking and progression checks add tick overhead
All of this runs on a single thread. A CPU with 8 slow cores will perform worse than a CPU with 4 fast cores for ATMons. Single-core clock speed and IPC (instructions per cycle) matter more than total cores.
Why Shared CPU Hosting Lags
Many budget hosts use shared CPU—your server competes with others on the same physical CPU. When ATMons needs CPU for entity processing or chunk generation, but another server is using 90% of the CPU, your TPS drops.
ATMons needs consistent CPU access. Shared hosting creates unpredictable performance:
- TPS drops during peak hours when other servers are active
- Chunk generation slows when CPU is contested
- Entity processing lags during automation spikes
- Cobblemon battles stutter when CPU is shared
Look for hosting with dedicated CPU allocations (e.g., 400-500% CPU guaranteed). This ensures your server gets consistent CPU access even when other servers are busy. For more on CPU vs RAM, see our CPU vs RAM guide.
World Generation & Entity Load
ATMons world generation is significantly heavier than vanilla or lighter modpacks. Modded biomes, structures, ores, and Cobblemon spawns all add generation overhead.
Cobblemon Spawns
Cobblemon spawns creatures naturally across the world. Unlike vanilla mobs that spawn in groups, Cobblemon spawns individual creatures constantly. This means:
- 50-200+ Cobblemon entities per loaded chunk (depending on biome and spawn rates)
- Each creature has AI for movement, battles, and interactions
- Spawn calculations happen during chunk generation and continuously during gameplay
- Entity data stored in RAM (stats, moves, evolution progress)
With multiple players exploring, you can have 1000+ active Cobblemon entities across loaded chunks. Each requires CPU processing every tick.
Quests & Structures
ATMons includes quest systems (FTB Quests or similar) that track player progress, reward distribution, and objective completion. These systems:
- Check player inventories and progress every tick
- Store quest data in RAM for all players
- Generate quest-specific structures during world generation
- Add CPU overhead during reward processing
Faster Storage Requirements
Modded world generation, Cobblemon spawns, and structure placement require fast storage. Slow storage (traditional HDDs or oversold shared storage) causes:
- Chunk generation delays (players wait for terrain to load)
- World save lag (server freezes during saves)
- Backup slowdowns (affects server performance during backups)
- Entity data loading delays (Cobblemon spawn data loaded from disk)
NVMe SSDs are 3-5x faster than SATA SSDs for random reads/writes, which Minecraft does constantly. For ATMons, NVMe storage makes a noticeable difference in chunk loading and world generation speed.
Client vs Server Requirements
ATMons has different requirements for clients (players) and servers. Understanding both helps you allocate resources correctly.
Client RAM Settings
Players need to allocate enough RAM to run ATMons client-side. The modpack loads 300+ mods, textures, models, and Cobblemon assets into client memory.
Recommended client RAM: 6-8 GB allocated to Minecraft
Allocating too much RAM (10+ GB) can hurt performance because Java's garbage collector takes longer to clean larger memory pools, causing FPS stuttering. For client FPS optimization, see our FPS optimization guide.
How to Allocate Memory in CurseForge / Launchers
Most launchers let you set RAM allocation in settings:
- CurseForge: Settings → Minecraft → Java Settings → Maximum Memory (set to 6144 MB or 8192 MB)
- MultiMC/Prism: Instance Settings → Settings → Memory → Maximum Memory (set to 6144 MB or 8192 MB)
- ATLauncher: Settings → Java/Minecraft → Memory → Maximum Memory (set to 6144 MB or 8192 MB)
Important: Don't allocate more than 8 GB to the client. Java's garbage collector becomes inefficient with larger heaps, causing FPS drops. 6-8 GB is the sweet spot for ATMons.
Server RAM
Server RAM requirements are different from client. Servers need more RAM because they:
- Process game logic for all players simultaneously
- Store loaded chunks and entity data for the entire world
- Handle automation and processing for all players
- Manage Cobblemon spawns and entity data across all loaded areas
Server RAM scales with player count and activity. Use the recommendations in the "Recommended RAM" section above based on your expected player count.
Installation Tips for Servers and Clients
ATMons requires specific setup steps. Missing these can cause crashes or performance issues.
Modpack Version
Always use the latest stable version of ATMons. The modpack is actively updated, and newer versions often include performance fixes and optimizations. Check the modpack page on CurseForge or Modrinth for the latest release.
NeoForge
ATMons runs on NeoForge (not Forge or Fabric). NeoForge is a fork of Forge with performance improvements and modern features. Make sure your server and clients use the correct NeoForge version specified by the modpack.
Most hosting providers support NeoForge automatically when you install the modpack. If you're self-hosting, download the NeoForge installer from the official NeoForge website and install the server version matching the modpack's requirements.
Modpack Server Files
When setting up an ATMons server, you need:
- Server files from the modpack: Download the server pack from CurseForge/Modrinth (not the client version)
- Correct Java version: ATMons requires Java 21 or newer for optimal performance
- JVM arguments: Use optimized arguments for modded servers (e.g.,
-Xms4G -Xmx12Gfor a 12 GB server) - World pre-generation: Consider pre-generating chunks to reduce CPU load during exploration
Most hosting providers handle server file installation automatically. If you're self-hosting, extract the server pack, configure server.properties and JVM arguments, then start the server.
Summary
All The Mons (ATMons) is a resource-intensive modpack that combines All The Mods 10's tech and magic mods with Cobblemon's creature collection mechanics. It requires:
- RAM: 8-10 GB for solo, 10-12 GB for small groups, 12-16 GB for medium communities, 16-20 GB+ for large servers
- CPU: 400-500% CPU minimum, with strong single-core performance for TPS stability
- Storage: NVMe SSDs recommended for faster chunk generation and world saves
- Client RAM: 6-8 GB allocated (don't exceed 8 GB)
The combination of 300+ mods, active Cobblemon spawns, and complex automation creates significant resource demands. Choose hosting with transparent CPU/RAM allocations and flexible scaling so you can adjust resources as your community grows.
For more on modded server requirements, see our Modded Minecraft Server RAM Guide and our guide on why Minecraft servers lag.
Choose hosting with transparent CPU/RAM and flexible scaling.
That's what our plans are built around—clear resource allocations so you can run ATMons smoothly and scale as your community grows.